//==============================================================================
// Turma_anim.txt
//==============================================================================

import atlantis_archer_shield_anim.txt

//==============================================================================
define ShieldDummy
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual attachments shield_dummy
				connect BackAbdomen SmallAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Cavalry X Javelin Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Javelin Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Javelin Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Javelin Head Iron
			}
		}
	}
}

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
					connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons			
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons	
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_BoredA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot	
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}									
		}
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot	
			{		
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}									
		}
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons			
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}									
		}
		setSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons	
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_WalkA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
					tag FootstepLeft 0.20 true	
					tag FootstepRight 0.75 true	
//-- end auto generated section
				}
			}									
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		SetSelector
		{
			TechLogic none/Copper weapons/Bronze weapons/Iron Weapons
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/Copper weapons/Bronze weapons/Iron Weapons				
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/Copper weapons/Bronze weapons/Iron Weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/Copper weapons/Bronze weapons/Iron Weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_DeathA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons			
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}						
			}			
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons					
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_IdleA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_AttackA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
		SetSelector
		{
			TechLogic none/copper weapons/bronze weapons/iron weapons		
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry X Javelin_FlailA
					ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Iron
					Connect TopOfHead Head hotspot
				connect RightForearm ShieldDummy hotspot
					connect LeftHand Flame hotspot
				}
			}									
		}
	}		
}
